Non-battle Settings Guide
Non-battle rules repeatedly check while the character is not in combat. Use this tab for recovery items, rest, returning to the bathtub, travel, logout, and other daily actions.
Terms used in this guide
| Term | Plain-language meaning |
|---|---|
| App | The FloatPilot program you currently have open. |
| Aggregation | When several characters or pets are present, decides whether to look at one, all, or the lowest, highest, or average value. |
| MapId | The numeric number of a map, not its name. |
| Target settings | The rules that tell the App which characters, pets, or other objects this rule applies to. |
Battle character and pet rules are documented in Battle Settings. This page describes only the Non-battle Settings tab.
Quick start
- Select Non-battle Settings.
- Choose the condition, aggregate, comparison, and trigger value.
- Choose an action and, when shown, select its skill, destination, or target settings.
- Select Add to Non-battle Rules.
- Check the order in the Non-battle rule list, then save.
Field reference
| Field | Purpose |
|---|---|
| Condition type | Selects the state that triggers the rule. |
| Aggregate | When several objects are included, chooses single, any, all, lowest, highest, average, or count. |
| Comparison | Selects =, !=, <, <=, >, >=, or Always. |
| Trigger value | The percentage, count, round, or other value required by the condition. |
| Action | The non-battle action to execute. |
| Skill name | Appears only for actions that require a skill. |
| Destination MapId | The numeric map ID used by travel actions. |
| Target settings | Defines the applicable objects, filters, and order. |
How rules run
Rules are checked from top to bottom. A rule runs when its condition is true and its action is available. Put urgent recovery rules before ordinary rest rules.
Rest waits until the related character or pet HP/SP is full before the next rule is checked. This prevents repeated sitting down and standing up.
Ready-to-use settings
Use a recovery item when HP is low
Condition type: Character current HP percent
Aggregate: Single
Comparison: <=
Trigger value: 35
Action: Use item
Target: Self character
Rest when SP is low
Condition type: Character current SP percent
Comparison: <=
Trigger value: 20
Action: Rest
Travel to a specified map
Select “Travel to Map ID” and enter a valid number in Destination MapId. This action does not need a skill or target settings.
Common questions and checks
A rule does not run
Check that the character is not in combat, the value format is correct, the required skill or item is selected, and the rule has not already been handled by an earlier rule.
The destination cannot be saved
Confirm that Destination MapId contains a valid number. Do not enter a map name or leave it blank.
The next rule does not run immediately after resting
This is expected. Rest waits for the related HP/SP to become full before checking later rules.
Final checklist
- Conditions and values are valid.
- Required skills, items, and target settings are complete.
- Urgent rules appear first.
- The destination MapId is filled when travel is used.
- Settings are saved.