FloatPilot User Guide

Non-battle Settings Guide

Non-battle rules run while the character is not in combat. Use this tab for recovery items, rest, returning to the bathtub, travel, logout, and other daily actions.

Battle character and pet rules are documented in Battle Settings.

Quick start

  1. Select Non-battle Settings.
  2. Choose the condition, aggregate, comparison, and trigger value.
  3. Choose an action and fill in its skill, destination, or target profile when shown.
  4. Add the rule to the non-battle rule list and save.

Field reference

Field Purpose
Condition type Selects the state that triggers the rule.
Aggregate Combines multiple values using single, any, all, lowest, highest, average, or count.
Comparison Selects =, !=, <, <=, >, >=, or Always.
Trigger value The percentage, count, round, or other value required by the condition.
Action The non-battle action to execute.
Skill name Appears only for actions that require a skill.
Destination MapId The numeric map ID used by travel actions.
Target Profile Defines the applicable target, filters, and sorting.

Execution order

Rules are checked from top to bottom. A rule runs when its condition is true and its action is available. Put urgent recovery rules before ordinary rest rules.

Rest waits until the related character or pet HP/SP is full before the next rule is checked.

Examples

Condition: Human HP percent
Comparison: <=
Value: 35
Action: Use item
Target: Self

For travel, select the travel action and enter a valid numeric destination MapId. No skill or target profile is required.

Troubleshooting

If a rule does not run, check combat state, value format, required skill or item selection, target profile completeness, and rule order. A destination must be a numeric MapId, not a map name.

Final checklist

  • Conditions and values are valid.
  • Required skills, items, and target profiles are complete.
  • Urgent rules appear first.
  • The destination MapId is filled when travel is used.
  • Settings are saved.