Auto Stall Guide
Auto Stall creates a player stall from the configured item list. When items sell, FloatPilot closes the stall, organizes the inventory, and lists the configured items again.
Terms used in this guide
| Term | Plain-language meaning |
|---|---|
| Item ID / ItemId | The numeric number used by the game to identify an item, not the item name. |
| Special Mode Overview | The page where you choose which special feature is currently enabled. |
| Item list | The list of items and prices you want to sell automatically. |
| Tab | A page switcher at the top of the settings window. |
Important: filling this tab does not activate the mode. Open Special Mode Overview and select Auto Stall under Enabled feature group.
Quick start
- Open Special Action Settings and select the Auto Stall tab.
- Enter a stall name, ItemId, price, and target count.
- Select Add and confirm that the item appears in the list.
- Select Save.
- Return to the Special Mode Overview tab.
- Select Auto Stall under Enabled feature group.
- Confirm that Auto Stall is selected on the overview page before starting the character.
Filling in the Auto Stall tab without selecting Auto Stall in the overview does not start the mode.
Field reference
| Field | Purpose |
|---|---|
| Stall name | The name shown on the stall. |
| Item ID | Numeric item ID to sell. |
| Price | A positive integer sale price. |
| Target count | The quantity to maintain or list. |
| Item list | Shows item ID, name, price, target count, and delete action. |
Add items
- Enter the stall name.
- Enter a valid ItemId.
- Enter a price greater than 0.
- Enter the target count.
- Select Add.
- Confirm that the item name and values appear in the item list.
Up to 10 item types are supported. Duplicate ItemIds are rejected; delete the old row before adding a replacement.
Activation and stopping
The actual mode selection is controlled by Special Mode Overview:
- Finish the item list and stall-name settings.
- Save the settings.
- Select Auto Stall under Enabled feature group.
- To stop it, return to the overview and select None or another mode.
After Auto Stall is selected, the App pauses some map actions so movement does not interfere with the stall process. The mode may stop if no usable route is found or the map does not allow stalls.
Common questions and checks
Items were added but no stall appears
Confirm that Auto Stall is selected under Enabled feature group on the overview tab. Then confirm that the ItemId, price, target count, and current map are valid, and that another special mode has not replaced Auto Stall.
An item cannot be added
Confirm that the ItemId exists in the current item data, the price is a positive integer, the target count is allowed, there are no more than 10 item types, and the ItemId is not duplicated.
Why can map movement not be used?
Special modes pause some map actions by default to prevent unexpected actions, including Auto Stall. Switch the overview to None to restore ordinary map actions.
Final checklist
- Stall name, Item ID, price, and target count are valid.
- There are no duplicate Item IDs and no more than 10 item types.
- Settings are saved.
- Auto Stall is selected in Special Mode Overview.